Once you’ve filled your Balance Gauge sufficiently using your weapon skills, you can start spending the mana on your melee & finisher combo. Role Skill - Increases MP gain over time after activation. Role Skill - Makes the next spell you cast instant. Also increases healing received from healing spells by 5%. Also gives 6 stacks of Manafication buff, which raises magic damage by 5%.īarrier spell that decreases damage taken to self and nearby party members by 10% for 10 seconds. Activate this on cooldown!Īn essential buff that instantly adds 50 mana of both type to the gauge. Increases magic damage dealt by 5% and general damage dealt by 5% for nearby party members. Recast timer is shared with the skill Displacement.ģ60 potency attack to target and all nearby enemies. Good for starting an encounter.ġ80 potency attack. This is another element to consider in the Red Mage rotation, and spell selection in circumstances where your Mana is already balanced should be based on receiving the Verfire Ready or Verstone Ready buff respectively.ġ80 potency attack alongside a quick back-step, good for ejecting out of combat.ġ80 potency attack that also closes the gap between you and the enemy. In AoE situations, you can begin engaging the attacks Scatter and Moulinet.Ĭasting Verthunder III and Veraero III both offer a 50 percent chance of becoming the spells Verfire and Verstone respectively. Alternate between the two Mana types to keep the Balance Gauge balanced. Then continue in the same manner, each time using Verthunder to raise Black Mana and Veraero to raise White Mana respectively. At level 50, you’ll only have basic forms of each spell, but as you level the class, you’ll unlock more powerful forms of each high-damage Black or White spell, such as Veraero III and Verthunder III.Īn example of a very basic single target rotation based on this idea would be to start with Red Mage’s unaspected spell Jolt as the initial hardcast, then cast either Verthunder II or III or Veraero II or III under the Dualcast buff. In doing this, you need to be aware of the value of each spell in your toolkit, so that you can choose the spells that will maximise your damage and mana regeneration. Like many other DPS classes, Red Mage is easy to learn but difficult to master, offering a rewarding and unique play style. To play optimally, Red Mages must be confident in weaving their two types of magic together in the right order, then proceeding into a long melee combo after building up their Balance Gauge. Red Mage has a flexible set of skills that when optimised in a rotation can make them a formidable opponent. Related: Final Fantasy 14: Complete Guide To Playing Dark Knight This class takes inspiration from the Red Mages of other Final Fantasy games, allowing players to deal high amounts of damage whilst also offering valuable utility for supporting other members of the party. Red Mage is one of Final Fantasy 14’s most exciting DPS classes, giving players the chance to wield both offensive magic and a few healing spells together with stylish sword maneuvers.
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